The subject matter - space battles, diplomacy, military life - might seem remote, but to me this is a deeply personal story.
The first time I read it, I was little older than Ender - it was sixth grade and I had started my first year at St Mark's, a private school for brilliant boys, my own little Battle School full of cruel, pubescent geniuses. And I was every bit as isolated and bullied as Ender.
Just for giggles, here's the sample piece I submitted to Rock Paper Shotgun. Now with images!
The mighty TOG II is the most fun you'll ever have in a deathtrap. Created by "The Old Gang" who invented the original tanks of World War I and designed to cross the trenches and mud of Passchendaele at 8 mph; the TOG would have fit into a Blitzkrieg about as well as a tortoise in the Kentucky Derby.
Welcome to "These Are a Few of My Favorite Tanks," what will hopefully be a semi-regular series of posts about my favorite tanks in World of Tanks and War Thunder, summing up why I like these tanks and how to play them. Today, let's talk about the mighty TOG.
I recently had the opportunity to catch up with Tomislav Uzelac, lead designer of the hit Unity of Command and owner of 2x2 Games, and ask him some followup questions via email about the lessons learned from his latest release, Black Turn, and the future of the series.
You'll pardon me if I digress from gaming for a bit, but this is the only avenue I have to express long form opinions, and I've needed to get this one off my chest for a few days.
Invoking the memory of Munich and Czechoslovakia to stir up indignation is a cliché on the American Right, but the more I read about the ongoing crisis in Ukraine and the Crimea, the more worrying the parallels get.