I recently had the opportunity to catch up with Tomislav Uzelac, lead designer of the hit Unity of Command and owner of 2x2 Games, and ask him some followup questions via email about the lessons learned from his latest release, Black Turn, and the future of the series.
You'll pardon me if I digress from gaming for a bit, but this is the only avenue I have to express long form opinions, and I've needed to get this one off my chest for a few days.
Invoking the memory of Munich and Czechoslovakia to stir up indignation is a cliché on the American Right, but the more I read about the ongoing crisis in Ukraine and the Crimea, the more worrying the parallels get.
Back in May, I had the privilege to interview Tomislav Uzelac, lead developer of 2x2 Games and creator of Unity of Command about how he became a game developer, the ideas behind Unity of Command, and how he brought the team at 2x2 together.
Metro 2033 is one of my favorite FPS's of all time, because the post-apocalyptic world of the Moscow metro is fleshed out, detailed, and features a compellingly bleak portrayal of human nature. Metro: Last Light continues in the same fine tradition, but it bungles its portrayal of half of humanity – women. This would be easy to forgive if women weren't so prominent in the game, but with a larger female cast (of sorts) and a terrible female lead, it's hard to avoid the problem.
[Warning - some NSFW pictures]
Editor's Note: This piece was written to expand on some points made in my preview of War Thunder for ACG.
In my preview of War Thunder for Armchair General, I touched on some comparisons with its natural rival, World of Tanks and the whole World of . . . series. Both are Free to Play (F2P) MMO arenas and War Thunder is, with its air/land/sea game modes is setting itself up explicitly to take on Wargaming's World of Tanks, World of Warplanes, and World of Warships, all in one game. I think it's worthwhile to go into a little more detail comparing and contrasting how the two games work, especially in terms of their economies and research models. They clearly both have a lot to learn from each other and offer contrasting solutions (or lack thereof) to the same F2P problems.